The dungeon's name and background

48 hours starting now. 20 levels.

Re: The dungeon's name and background

Postby Mythmere » Tue Feb 03, 2009 4:06 pm

Um. What was I going to write. :|

Oh yeah - take a look at the key for level 1 - I'm developing a backstory where some powerful choas things were imprisoned in statues by other powerful chaos things, and there are some less powerful chaos things in the dungeon also kept in statues, as unwilling guardians. The one in level 1 mentally summons and entices monsters to come into the dungeon from afar. I don't know how well that meshes with what you're developing down there in the lower levels.

Are you posting a key to your map anywhere as you go? I'm just editing mine online as I go.
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Re: The dungeon's name and background

Postby Grim » Tue Feb 03, 2009 4:10 pm

Mythmere wrote:Um. What was I going to write. :|

Oh yeah - take a look at the key for level 1 - I'm developing a backstory where some powerful choas things were imprisoned in statues by other powerful chaos things, and there are some less powerful chaos things in the dungeon also kept in statues, as unwilling guardians. The one in level 1 mentally summons and entices monsters to come into the dungeon from afar. I don't know how well that meshes with what you're developing down there in the lower levels.

Are you posting a key to your map anywhere as you go? I'm just editing mine online as I go.



I've got my eye on what you are doing.
I still have to key my map and share my notes with James, once I do that we will take the same approach as you and edit our posts so the room descriptions are available for everyone's reference.

I think the statues idea is a good angle and that the entities on level 20 can have something to do with that.
Can these statues be destroyed? If so, how and what happens?
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Re: The dungeon's name and background

Postby Mythmere » Tue Feb 03, 2009 4:31 pm

Grim wrote:I think the statues idea is a good angle and that the entities on level 20 can have something to do with that.
Can these statues be destroyed? If so, how and what happens?


The one on the first level is just going to be an enigma, maybe doing something very minor. Not sure yet, but it will only be an item of interest. And it can't be destroyed. On lower levels, the statues might do more and be consequently more subject to some kind of damage. I purposefully haven't done anything to lock you in on that.
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Re: The dungeon's name and background

Postby Grim » Tue Feb 03, 2009 4:33 pm

Mythmere wrote:
Grim wrote: I purposefully haven't done anything to lock you in on that.


That's old school. 8-)
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Re: The dungeon's name and background

Postby Scottenkainen » Tue Feb 03, 2009 6:37 pm

I have an idea for a 15 room section for level 6. Is it okay for me to submit that? I can't do a map but I can do mini-room descriptions. It's got wights and dwarfs in it, if you are interested.
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Re: The dungeon's name and background

Postby Mythmere » Tue Feb 03, 2009 7:17 pm

Scottenkainen wrote:I have an idea for a 15 room section for level 6. Is it okay for me to submit that? I can't do a map but I can do mini-room descriptions. It's got wights and dwarfs in it, if you are interested.


That sounds great. And if you do decide to sketch out a map of any kind, anything's fine.
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Re: The dungeon's name and background

Postby Grim » Tue Feb 03, 2009 7:42 pm

Scottenkainen wrote:I have an idea for a 15 room section for level 6. Is it okay for me to submit that? I can't do a map but I can do mini-room descriptions. It's got wights and dwarfs in it, if you are interested.


For continuity's sake, The Elevator from Level Five that I placed stays on Level 6 unless it is called from Level Five, then it waits 30 minutes before returning.
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Re: The dungeon's name and background

Postby Grim » Wed Feb 04, 2009 6:47 pm

I'm still stuck on "Oldengard" as a name. I'm gonna write that on my copy anyway even if we don't call it that. :mrgreen:
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Grim
 
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Re: The dungeon's name and background

Postby Mythmere » Wed Feb 04, 2009 7:26 pm

Grim wrote:I'm still stuck on "Oldengard" as a name. I'm gonna write that on my copy anyway even if we don't call it that. :mrgreen:

Yah, I put that in the Summary.
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Re: The dungeon's name and background

Postby Grim » Wed Feb 04, 2009 7:41 pm

Mythmere wrote:
Grim wrote:I'm still stuck on "Oldengard" as a name. I'm gonna write that on my copy anyway even if we don't call it that. :mrgreen:

Yah, I put that in the Summary.


Totally missed it! :lol:
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Mythrus Tower:
Walrus Scumboot - Human Fighting Man (DEAD)
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Grim
 
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