The Village of Larm (LL) Now Available

Discussion of other retro-clone rules

The Village of Larm (LL) Now Available

Postby Coleston » Tue Mar 02, 2010 9:10 am

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The Villiage of Larm
by Moritz Mehlem
with art by Andy Taylor
An Detailed Village and Three Small Adventures
MSRP $12.95 (Available NOW at BHP & your local game store)

Every RPG needs a small village as a starting point and safe haven for the adventurers. It should include a smaller dungeon and some opportunities for role-playing, too.

This 26 page accessory does exactly that for LABYRINTH LORD. Larm is a small village of just over 100 inhabitants (112 to be precise) located on the borderlands, descriptions of all the major inhabitants, a lot of smaller tasks the characters can do for the village, with 2 mysterious places to be explored and a goblin camp nearby… The Mill (Appendix 1) is designed as a small starter dungeon to introduce the players to the mechanics of the game. The Abandoned Temple (Appendix 2) is a somewhat bigger dungeon where the players are confronted with various types of undead and the necessity of drawing a map. The Goblin Camp (Appendix 3) is set to test the tactical skill of the players, having to fight a group of weak, but organized humanoids.

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Print (with free pdf):
http://bravehalfling.com/?p=789

Pdf Only:
http://www.rpgnow.com/product_info.php? ... s_id=58647
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"There is nothing of value in this room."
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Re: The Village of Larm (LL) Now Available

Postby GreyKat » Tue Mar 02, 2010 9:44 pm

Cool, what's the difference with the previous version?

Thanks
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Re: The Village of Larm (LL) Now Available

Postby Coleston » Wed Mar 03, 2010 1:36 am

GreyKat wrote:Cool, what's the difference with the previous version?

Thanks


Not a whole lot has changed - The maps have been sharpened up a whole bunch (in black & white for printing), the text has been tightened up (with nearly all villagers having dark age, German names (rather than silly ones) and there is also a player's map of Larm along with the GM's map. The text also conforms to the Revised Labyrinth Lord trade dress and layout.

This is essentially a perfected version of Larm that we're offering in distribution. The physical product is extremely durable and should last for a very long time - even with lots of use.
Image
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Re: The Village of Larm (LL) Now Available

Postby bulette » Wed Mar 03, 2010 4:11 pm

Coleston wrote:
GreyKat wrote:...German names (rather than silly ones)...

Is Oprah, the halfling tavern keeper's wife still around? Our players quite liked her. :D The new cover looks sharp!
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Re: The Village of Larm (LL) Now Available

Postby Coleston » Wed Mar 03, 2010 4:52 pm

bulette wrote:
Coleston wrote:
GreyKat wrote:...German names (rather than silly ones)...

Is Oprah, the halfling tavern keeper's wife still around? Our players quite liked her. :D The new cover looks sharp!


Yep, Oprah's still there. The cover is just my take on Dan's new trade dress. :) And Andy has characters running from a gargoyle - which is probably what they should do in the module too!
Image
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