Has anyone got some cool tricks and traps for inclusion in the next issue? Alternatively, could anyone point to someone else's cool trick or trap that has been posted on a blog so I can contact the blog's author about using it?
Matt
Random wrote:http://odd74.proboards.com/index.cgi?board=fanzine&action=display&thread=3097&page=3
Sorry about the jerk-around, Mr. Finch. This was an old failed attempt at a community project (that Mr. Calithena wanted to use for FO! a while back). I had told him to talk to you about it, as he PMed very quickly after you had done so.
He had asked me first (upon posting the old thread), but it just never solidified at the time. Now it looks more solid.
I recommend you start up something similar here. Ignore the cheesy Greyhawk spoofs like I started with though.
Fitz wrote:How about this:
A large gem in a golden mount is set in the lid of a sarcophagus. Inspection indicates that it could be prised loose relatively undamaged, with care. And indeed it can be.... except that it is actually attached to the head of a stake which passes through a hole in the lid and into the chest of a vampire, immobilizing it within the coffin.
When the jewel (and stake) is prised loose, or if the lid of the sarcophagus is lifted off along with the jewel and stake, the vampire is freed (and hungry, and probably pretty angry). It will emerge, gaseous, through the hole and begin to feed.
NOTE: this only works, of course, if a stake through the chest immobilises, but does not kill vampires. It still works if vampires in your campaign can't go gaseous, but then the lid of the sarcophagus would have to be removed to free the vampire. Since vampires in most rpg systems are pretty strong, this shouldn't prove much of an obstacle, but even if the vampire isn't strong enough to do it itself, the greed of the players should usually take care of it.
Nice!Fitz wrote:How about this:
Mythmere wrote:That is insanely evil.![]()
I'm totally yoinking it for KS #5, if you have no objections.
iamtim wrote:How about a standard pit trap in a narrow hallway, the bottom of which is a pressure-release switch. This switch releases two large, glass spheres containing green slime - each at the top of a hidden incline to either side of the pit. As the spheres begin rolling down towards the pit, the walls next to the pit slide open to allow the spheres to impact each other and shatter over the pit, draining their contents onto the hapless adventurer in the pit.
Of course, the spheres would roll slowly and loudly enough to hopefully give the other adventurers time to realize something was amiss and, again hopefully, rescue their comrade from the pit before the spheres crash into each other, shatter, and fill the bottom of the pit with green slime.
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