Philotomy wrote:Not much time for a post...but we played last night...and Grim fell into a pit...
With the Wizard preoccupied with overseeing construction of his country home, the rest of our stalwart band made yet another foray into the newfound section of the dungeon we had recently located.
Boris had created a couple scrolls for healing but otherwise we were low on magic in the wizards absence. Five of us entered through the secret tunnel the dwarf had shown us. Once again we noticed the landscape of the dungeon had changed while we were away. Upon entering we narrowly avoid a Fey magical trap of some sort which triggered when we opened the first door. Glittering snowflakes fluttered down before us but noone was harmed by them. Deciding to first check the dead end hallway where we knew a large pool was located we noticed that much of the area was coated in a noxious slime. As we approached the pool it began to ripple. Immediately our archers opened fire, shooting into the depths. The pool exploded upward and we were faced with a frightening worm-like creature with deadly claws. The dwarf was brought low by the beast but slew the foul thing. The cleric managed to revive him with a prayer.
Dredging the pool with a grappling hook revealed many partially devoured corpses but nothing of value. We followed the slime trail and it led us to the stairwell which we knew led down to the dry well and the strangely carved door which the dwarf had figured out how to open on our last expedition. We descended the stairs and evaluated the doorway. Determining it seemed safe we passed through. Strangely, the dwarfs senses told him that we were now at least ten-thousand feet below ground. We surmised that the doorway must be a gate of some sort. The passages in that place were great circular tunnels which seemed to be melted through the rock. Cautiously we endeavored to map some of the area.
We found an archway carved with the countenance of a horrific demon, beyond which there were stairs leading down. We decided to avoid that portal and try some nearby passages. Nearby we located a heavy wooden door with a lock. As we evaluated the methods of opening it we were attacked by another of the worm creatures and it was quickly overcome. We decided to break the stone around the lock as quickly as possible before more creatures came. We defeated the lock and opened the door revealing a torture chamber with another room beyond. Various torture device were stored on the walls of the room and hanging from the ceiling on chains were many skeletons. Oddly, they were swaying about although no wind or other force seemed to act upon them. Deciding not to take any chances the Cleric showed his holy symbol and the movement ceased.
In the middle of the room, one of the skeletons had remnants of clothing still about it, including a pouch which had spilled some gems onto the floor. We utilized the ten foot pole and retrieved a good cache of the precious stones. We decided to retreat before our luck changed. As we headed for the exit the walls of the tunnels began to glow and creatures began to emerge through the glowing spaces. They were similar to the worm-like creatures we had encounter but they were smaller and there were more of them. We emerged into the well room with creatures hot on our tails.
Luckily, this was a choke point and only two could enter the room at a time. The creatures created a darkness around us and we tried to back up while avoiding the well. A flask of oil was smashed into the darkness and the cleric kicked a torch after it. The sound of fire and wails of agony erupted from the darkness as well as several of the creatures. The melee was fierce. The cleric fumbled his weapon into the well but then managed to get behind one of the creatures and push him onto the blade of one of our fighting men, skewing it. We had the upper hand and only one creature was left but it teleported, vanishing before our eyes. We could not located it and decided to explore more of the dungeon.
A large new area was mapped and encountered more of the strange tribal humans. We managed to ambush them by luring them to a pit trap our dwarf had found by accident. Their wizard slew one of our men with a lightning bolt but in the end we were victorious and recovered some treasure. We decided we had had enough and exited the dungeon but found slime around the exit. This was the first time we knew of a creature from inside the dungeon being able to leave it. We quickly hid our treasure and began tracking the beast. It was making a beeline for the main entrance of the dungeon. We quickly closed upon it and the dwarf began firing arrows at it while the rest of us charged through mist. It telported into the mist to escape us but we managed to surprise it and finally slew it. We decapitated the beast and took the trophy with us. We then returned to our cache and then back to town. The cleric commissioned a drawing of the creature's head which would be sent to Thraxx for evaluation though we were fairly certain it was some sort of demon.
The dwarf came to the realization that the magical traps we had found were meant to keep the creatures in the dungeon and that we had inadvertantly freed the creatures to some degree. At present this is cause for great concern and we will have to find some way to contain the foul things.
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