The Resistance (was The End)

Any work-in-progress can be discussed or developed in here.

The Resistance (was The End)

Postby MikeD » Fri May 22, 2009 8:54 am

I posted the below to my blog, but thought some might not see it there - so I am cross posting.


///WARNING SOME SLIGHT SPOILERS AHEAD///










Yesterday I watched Terminator Salvation, and while I was totally disappointed in the movie, there were some really cool elements in there. I will not go into any rants about the film, like how surely Skynet would have radar and would certainly be tracking any aircraft other than their own. No, I won't talk about the chance of walking away from not 1, but 2 helicopter crashes. (I know, it's a movie, but my suspension of disbelief can only carry me so far.) I like some realism in a gritty future apocalypse sprinkled with bits of fantasy.

Now there were some moments when I loved the movie, the entire scene in the ruins of L.A. with Reese were excellent. I also loved shots of the resistance fighters huddled around radios. This perked my interest back in my "The End" setting. I started working on that idea again, however instead of just a zombie apocalypse, why not support any kind of future calamity which pits men against some invader (dead or domestic).

So I have revamped my work on a Swords & Wizardry white box supplement and titled it "The Resistance". Characters can be one of three core classes, the Resistance Fighter, the Medic, and the Techno-Rat. You can plop these classes in the middle of any modern/futuristic setting overrun with bad guys. Be they evil machines, alien invaders, or a plague of zombies. The Resistance are small cells of guerrilla soldiers, fighting as insurgents against whatever foes you can throw at them.

I have written up a modern weapons document based heavily on the Best of Dragon Vol 1 article entitled "Sturmgeshutz and Sorcery". While this article was written as a world war II add on to D&D, it should work well enough with modern/futuristic rules. The biggest change for S&W is that to hit with a modern firearm is not based on AC, but on a base 8+ to hit. There are Situational Modifiers to this base that is explained in the document. Also, all classes can use firearms (though R.Fighters get a +1 bonus to hit and +2 to damage).

So, download the 2 documents (both are available under my "Downloads" section of the blog), and send some killer robots after your friends. If you can hear this, you are THE RESISTANCE.

Here are links to the downloads

Resistance Classes
Modern Firearms
MikeD
 
Posts: 390
Joined: Tue Oct 28, 2008 6:18 am
Location: Dallas, Ga.

Re: The Resistance (was The End)

Postby The Red Priest » Fri May 22, 2009 8:56 am

Ack! Please mark this a SPOILERS thread of the movie!
"A word to the wise ain't necessary -- it's the stupid ones that need the advice." - Bill Cosby
The Red Priest
 
Posts: 1006
Joined: Wed Aug 27, 2008 2:13 pm

Re: The Resistance (was The End)

Postby MikeD » Fri May 22, 2009 9:01 am

The Red Priest wrote:Ack! Please mark this a SPOILERS thread of the movie!



Sorry, I should have done that earlier. I posted a warning.
MikeD
 
Posts: 390
Joined: Tue Oct 28, 2008 6:18 am
Location: Dallas, Ga.

Re: The Resistance (was The End)

Postby MikeD » Fri May 22, 2009 10:13 am

I have created a 3HD Kill-Bot (no, that is not a terminator knock-off). :) for your use. I give you the KB100(Kill Bot 100).
MikeD
 
Posts: 390
Joined: Tue Oct 28, 2008 6:18 am
Location: Dallas, Ga.

Re: The Resistance (was The End)

Postby mactavish » Sun Apr 25, 2010 7:24 am

So what happened to this thread? I'm looking for a post-apocalyptic robot war scenario for WhiteBox.

mactavish out.
mactavish
 
Posts: 53
Joined: Fri Jan 16, 2009 10:39 pm

Re: The Resistance (was The End)

Postby DuBeers » Sun Apr 25, 2010 12:09 pm

MikeD wrote:No, I won't talk about the chance of walking away from not 1, but 2 helicopter crashes.


I know a fellow that walked away, with just a few scratches, from two crashes in which almost everyone else died: a helicopter crash and a plane crash. It happens.
DuBeers
 
Posts: 302
Joined: Mon Oct 20, 2008 6:27 pm

Re: The Resistance (was The End)

Postby Stonegiant » Sun Jan 23, 2011 2:31 am

Hey Mike the link to the Kill Bot is broken.

So have you done anymore development on this game? I would love to see more stuff for this.
Come visit me at The Stonegiant's Cave. As if there wasn't enough of these damn blogs around! I can guarantee mine is going to be pretty crappy, inconsistent, and probably smells like bait. My focus is fishing, hand drawn maps, and other crap from life.
Stonegiant
 
Posts: 46
Joined: Fri Sep 26, 2008 1:04 am
Location: fishing

Re: The Resistance (was The End)

Postby MikeD » Wed Aug 10, 2011 1:42 pm

Stonegiant,

Sorry for late response (better late than never I suppose). Sorry for the dead link, here is the file.

I haven't done anything new with this unfortunately...
MikeD
 
Posts: 390
Joined: Tue Oct 28, 2008 6:18 am
Location: Dallas, Ga.


Return to Projects and Artwork

Who is online

Users browsing this forum: No registered users and 0 guests

cron