An Account of Cromlech Tor - Sygmar's Tale

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Re: An Account of Cromlech Tor - Sygmar's Tale

Postby Mythmere » Sun Feb 22, 2009 1:49 pm

One thing is that from the last adventure I am continuing to disagree with Philotomy about the idea of granting XP solely for treasure. In general, I'm a big fan of the idea that treasure is a good benchmark of experience, but I think something for killing monsters is needed in addition. In this adventure, we ran into a situation where after some brutal combat the remainder of the enemies were able to flee behind a barred door. The only (probable) way in other than the door was through a room with mist on the floor, and with only 2 PCs we didn't want to chance anything that might pose a weird risk. (One advantage of having several players at the table is a wider pool of creative ideas - large parties handle unexpected challenges better than only one or two guys).

One game-theoretical thought on Philotomy's experiment with only giving XP for gold... Given the number of challenges we faced in combat, some quantity of XP would have made sense for killing the monsters (here I'm talking as a referee, not whinging as a player). ;) Much less XP than if we'd come up with some treasure, but not nothing. We did get plenty of treasure, or, at least a fair amount, later in the adventure, but there was a point where I was starting to feel rather xp-deprived.. So my own viewpoint that a 1:2 or 1:3 ratio of monster xp to treasure (from any given monster) is reaffirmed. Monster XP is the sop to players who don't succeed all the way - such as our snake-men who hid behind the barred door.
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Re: An Account of Cromlech Tor - Sygmar's Tale

Postby Grim » Sun Feb 22, 2009 2:40 pm

Mythmere wrote:One game-theoretical thought on Philotomy's experiment with only giving XP for gold... Given the number of challenges we faced in combat, some quantity of XP would have made sense for killing the monsters (here I'm talking as a referee, not whinging as a player). ;) Much less XP than if we'd come up with some treasure, but not nothing. We did get plenty of treasure, or, at least a fair amount, later in the adventure, but there was a point where I was starting to feel rather xp-deprived.. So my own viewpoint that a 1:2 or 1:3 ratio of monster xp to treasure (from any given monster) is reaffirmed. Monster XP is the sop to players who don't succeed all the way - such as our snake-men who hid behind the barred door.


IMC, I give experience for monsters killed and for treasure. Hirelings get a 1/2 share of the xp and become level one when they reach 1000 and can choose a close. I don't give xp for creatures that the PC's greatly outclass or have faced many times before. So the first time you face zombies you'll get xp for them and maybe the second time as well, but once the PC's develop a good strategy against them and they are no longer much of a threat then they stop getting xp for the kills. The power level IMC might be considered kinda high, though. I start PC's at level three.
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Re: An Account of Cromlech Tor - Sygmar's Tale

Postby Mythmere » Sun Feb 22, 2009 3:14 pm

Grim wrote: I start PC's at level three.


At third level, I'll have a stronghold. Just watch me. :D
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Re: An Account of Cromlech Tor - Sygmar's Tale

Postby Philotomy » Sun Feb 22, 2009 3:43 pm

Mythmere wrote:One thing is that from the last adventure I am continuing to disagree with Philotomy about the idea of granting XP solely for treasure. In general, I'm a big fan of the idea that treasure is a good benchmark of experience, but I think something for killing monsters is needed in addition...One game-theoretical thought on Philotomy's experiment with only giving XP for gold...Given the number of challenges we faced in combat, some quantity of XP would have made sense for killing the monsters (here I'm talking as a referee, not whinging as a player). ;) Much less XP than if we'd come up with some treasure, but not nothing. We did get plenty of treasure, or, at least a fair amount, later in the adventure, but there was a point where I was starting to feel rather xp-deprived.. So my own viewpoint that a 1:2 or 1:3 ratio of monster xp to treasure (from any given monster) is reaffirmed. Monster XP is the sop to players who don't succeed all the way - such as our snake-men who hid behind the barred door.

I think that most of this is a matter of perception (and habit/preconception), rather than an actual problem of XP deprivation. As part of the overall scheme, the treasure you do find is "boosted" to compensate for the missing monster XP. In the end, you didn't receive any less than you would have with the monster XP, it was just less bookkeeping. However, I do see your point about it seeming to be less, which can be frustrating, and it's easy enough to change this, if you guys want to.

Grim wrote:IMC, I give experience for monsters killed and for treasure. Hirelings get a 1/2 share of the xp and become level one when they reach 1000 and can choose a close.

If we're going to add monster XP back in, we'll need to address this. Treasure XP gets divided based on how you (as players) choose to divide it, and that goes for henchmen, too (although they get half the XP value, rather than full XP value). Hirelings aren't classed characters, and don't accrue XP, in my game. DM fiat can grant them leveled status, though (if Melbort continues to do well, I'll almost certainly give him Veteran status). Combat XP would work like this: Everyone who participates gets counted for division of the XP (including henchmen and hirelings -- but if they're just standing around holding a torch, that doesn't count as participating). After the division, henchman receive half the standard share, hirelings receive 0, and PCs receive the full share.
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Re: An Account of Cromlech Tor - Sygmar's Tale

Postby Mythmere » Sun Feb 22, 2009 5:12 pm

We don't have to change anything - I was just navel-gazing.
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Re: An Account of Cromlech Tor - Sygmar's Tale

Postby Grim » Sun Feb 22, 2009 5:18 pm

Yup. No need to change anything. That's what makes each DM's game unique.
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Re: An Account of Cromlech Tor - Sygmar's Tale

Postby Philotomy » Sun Feb 22, 2009 5:44 pm

Okay; just keep in mind that I'm open to changing it. It's definitely something of an experiment -- I don't have any big investment or attachment to it. If it gets in the way of enjoyment, we can dump it with no regrets.
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Re: An Account of Cromlech Tor - Sygmar's Tale

Postby Grim » Mon Feb 23, 2009 12:15 pm

Wethmere: "I always wake up Melbort first." :lol:
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Re: An Account of Cromlech Tor - Sygmar's Tale

Postby Mythmere » Mon Feb 23, 2009 1:09 pm

Grim wrote:Wethmere: "I always wake up Melbort first." :lol:


That's "Wethimyr." :D
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Re: An Account of Cromlech Tor - Sygmar's Tale

Postby Grim » Mon Feb 23, 2009 1:11 pm

Potato, potato. :P
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