Stonewolf wrote:I just read a Gary Gygax article about level limits for demi-humans in an old Dragon magizine. He recommend anyone to read "The Black Company" as a justification for his imposed class/race limits. This article in particular seemed to reflect his desire to encourage players to choose "human" over the other races; the dwarf, elf, or halfling adventurer was the exception not the norm.
The Red Priest wrote:It's not that the number or magic-users is particularly low in the Black Company series, it's just that most of them are like One-Eye and Goblin. They're not worth very much. What made Frick & Frack, as I call 'em, worthwhile, is how much they made with so little. Their magics were mostly small illusions used to maximum effect. Oh yeah.. and the sleep spell they had. Now that was worth diamonds, when you consider that most of their foes were 0-lvl man-at-arms types.
The Red Priest wrote:Yeah.. considering that Black Company magic in no way works like the Dying Earth magic, it's rough to make any comparisons at all.
The Red Priest wrote:Don't think of level limits as a curse upon the non-humans, they are a blessing.
Level limits aren't a game balancing act (Ick! This thing called "game balance", it is an evil thing).
Level limits aren't a force to encourage the play of human characters.
Level limits aren't a re-creation of stereo-types.
Once a demi-human reaches the limit of its level(s), it's player is no longer constrained by the curse of thinking that, to conquer bigger and badder monsters, it must advance in hit points, spells and/or other special abilities. No, the player of such a character is blessed earlier on, than one of a human character, that the way to great success (land ownership, riches, monster-slaying heroism sung by bards, or whatever, take your pick) is through the brain of the player and not how many hit points, or how many lighting bolts the character can throw nor how many attacks per round are available.
Think. Think of the accomplishment of the mid-level dwarf, standing side-by-side with it's 14th level human companion, conquering every manner of devious trap, trick and foe brought on by the referee. Certainly, the dwarf's player learned of means to succeed w/o higher level hit points or abilities. The player found the means to succeed beyond what lay in any rulebook. Dem's braggin' rights, ya'll
Level limits are not a game balancing act, encouragement towards humans nor meant as a stereo-type. No, level limits are a gauntlet thrown down directly at the feet of player. On that gauntlet are written the words, "Oh yeah? How good a player are you, really?"
Users browsing this forum: No registered users and 1 guest