Most things did not come out right in the end but I think were moves in the right direction.
On top of my head:
Unified experience table
Universal, unified Multi-classing rules
Removal of level limits for non-humans
A Special ability for humans
Removal of weapon vs armor attack modifiers
Removal of differemt damage rolls versus different size enemy
1d20+ modifiers versus difficulty universal (almost) mechanic
Monster stats and monster characters
Fitz wrote:The two things that really did it for me was the ascending AC system and the unified d20 roll-for-anything mechanics. They simplified D&D enormously.
Then they went and added a whole lot of crap that complicated it all again. Hey-ho.
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